Collaborative and Distance Communication Tools
I love Skype. The
reason why I love Skype is because you can take it with you whether it is on
your iphone, ipod, laptop, smartphone, just about any mobile device can have
Skype on it. It is so mobile and
accessible…all you need is internet connection.
The article I read was quoting the NY Times and how video conferencing
is used for online therapy. I never
would have thought to have a therapy session online, but it if works, I am not
going to knock it. The article I read
questions the NY Times legitimacy of the article.
“While I have no idea the kinds of problems Ms. Weinblatt is
seeing a therapist for, I don’t think they are the same kinds of problems that
many people seek therapy for. How many people would be comfortable delving into
their childhood abuse or deep, dark depression while
lounging at your friend’s pool?”
Skype takes geography out of the equation for therapy. Would you use video conferencing on Skype to
reveal your inner most thoughts? Read
more at http://psychcentral.com/blog/archives/2011/09/24/skype-away-online-therapy-is-still-exciting/
My second article focuses on Second Life. I will admit, I have tried it but I got bored
pretty quick…not sure if that is due to short attention span or lack of
entertainment. The article in Business
Week (http://www.businessweek.com/magazine/content/06_18/b3982001.htm)
focuses on how people make money by being avatars in the virtual world. The author proceeds to say:
“Oh yes, this is seriously weird. Even
Chung sometimes thinks she tumbled down the rabbit hole. But by the time I
visited her simulated abode in late February, I already knew that something a
lot stranger than fiction was unfolding, some unholy offspring of the movie The Matrix, the social networking site MySpace.com (NWS ), and the
online marketplace eBay (EBAY ). And it was
growing like crazy, from 20,000 people a year ago to 170,000 today. I knew I
had to dive in myself to understand what was going on here.”
Users pay a monthly fee for the privilege
of playing. Users also hold full
ownership for their Second Life creations.
Is it me, or is this just a bit too far fetched? You decide.